0-10s
Promise visibility
88
Players may not connect the thumbnail promise to what they see after spawn.
Spawn the player facing the main fantasy, first goal, and one interactive object.
Retention diagnosis
Find where new players are most likely to drop before they understand the game, win a reward, or want to return.
0-10s
88
Players may not connect the thumbnail promise to what they see after spawn.
Spawn the player facing the main fantasy, first goal, and one interactive object.
10-30s
86
The first action may require guessing, reading too much, or walking without purpose.
Make one action visually louder than everything else and remove competing choices.
30-60s
88
If the first reward is invisible, players cannot feel progress.
Show a visible state change: counter goes up, avatar changes, base upgrades, or collection fills.
1-3m
88
The player may finish the first win without knowing why to continue or come back.
After the first reward, reveal one next obstacle and one return reason.
The first session should connect the page promise to gameplay quickly. Players should know what to do, feel progress, and see one reason to keep going.
It is the first few minutes of a player's experience: spawn promise, first action, first reward, next step, and return hook.